Perhaps Runescape is enjoying a slowdown in popularity

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Is it really worth having two different skilling pathways to allow for alternative playstyles and different play styles? Do the vast majority of people just pick the most effective one OSRS Accounts? How important is inflation? How much does it affect players? What can be done to stop it? Are these riskier dangerous than the inflation? Are there any advantages for PVMs to be PVMers than the other risks? How many would they prefer to become skilled workers if this was an alternative?

How can we ensure that the different styles of play are equally matched? It is possible to reduce something, but not lose the love of players who already enjoy the game. Are minigames such as mining shafts required to keep the game balanced? How much raw money (and/or alchables) can players earn in order to exchange items for other ones?

Are mastery or prestige methods necessary for an update to be worthwhile? What is the best balance between active and AFK content rewards? How important is it for players to to identify the labels they're using? (for instance, the term "runite" is an iconic household name and a key economic pillar) How important is DIY? Is DIY something that should be safeguarded and encouraged? What do players earn money for?

To buy prestige rares? To buy combat equipment What purpose do you need? To purchase mats to learn different skills? to save money for the future. As an accomplishment in its own right Buy Old School RuneScape Gold? What effect does this objective have on the amount of money making?

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