I wanted to do the same, to copy and paste my commentary on the FIFA 20 on Switch below, as my review on FIFA 21: I saw as EE copy and pasted last year's FIFA on Switch again this year – again saying it has the same gameplay "with no major developments or substantial improvements" at its shop page for the maximum price of $49,99/£44,99. Honestly, I couldn't offer you any real excuse to buy FIFA 20 on the Nintendo Switch if you already own FIFA 19 on the Switch. I may not necessarily share the feeling of the audience that every year sports games are labeled the same. But all commentary tropes are true when it comes to the FIFA 20 Legacy Edition.
Last year on the Nintendo Switch game, I said this about the FIFA 19: "Disappointingly, the gameplay FIFA 19 remains relatively unchanged from last year's under-par excursion. Still on EA's Ignite engine (the latest on FIFA 21 Gameplay Pace PS4/Xbox/PC version), it can't deal with the smoothness of the action and the authentically animated players shown on Frostbite models. All in all, FIFA 19's Switch gameplay seems largely to have been forgotten compared to last year, and especially compared to its bigger brother." This year, I said this regarding FIFA 20's Nintendo Switch gameplay:"FIFA 20's gameplay is, to be disappointed, mostly unchanged from last year's under-par gameplay. Still operating on the Ignite engine of EA (last iteration of the FIFA 16 PS4/Xbox/PC), it clearly cannot succeed in the smooth action and authentically animated players that view the Frostbite models. Overall, FIFA 20's Switch gameplay appears to be largely ignored compared to last year, and especially in comparison to its big brother."
You know just how I felt while playing FIFA 20 Legacy Edition if you thought like everything I did is a couple of tiny components from the original release, mainly for changing the date. To the benefit of EA, it was completely clear about the essence of this iteration, including a change of name and the meaning of 'Legacy Edition.' It guarantees "the same FIFA 19 gaming creativity without more growth or major improvements" and "no different game modes." In turn, it is a removed reverse variant of FIFA 20 and shows his approach to the Switch series. On the other side, EA also charges £44.99/$49.99 without an upgrade plan for FIFA 19 owners. And as promised, none of the advances in gaming introduced in the FIFA 20 large-league edition have been noticed on the hybrid device of Nintendo. This involves the defender-beating strafe, the often bombastic set-up contact and the entire defending method. Some of FIFA 19 additions are still lacking, especially the first touch system, which enables the ball to be moved in either direction with the right analog stick. It really contributes to a game flow: How dearly I miss it when I get a transfer and unleash a potent target when I return to play FIFA on the switch. This lack of subtlety over first-time control and sometimes a distance due to the intrinsic lack of exactness from the Joy-Con sticks will contribute to messy football, particularly in the middle where players work the ball between them, like buffers.
FIFA 21 will include tools to reduce expenditure, play time and more
In a period marked by controversies about gambling expenditure and predatory markets, EA is in fact taking action to limit the amount of time and resources FIFA 21 will invest. Eurogamer states that EA shared in a patch notes blog post the information regarding FIFA 21's latest "Playtime App" and describes it as "a new suite of tools that enable players to get more influence about and more exposure over their playing." The Playtime Tool effectively monitors the number of FIFA Points that everybody invests (but not actual money) and playtime, as well as ways of monitoring the contact and gating problems by using its ESRB ranking.
Players will restrict the number of matches and FIFA Points you buy, as well as the number of FIFA Ultimate Team packs of FUT Coins or FIFA points you are able to open. There are also several out-of-game features. The Playtime Tool will track and calculate the number of FIFA points that you purchase outside the game (e.g. in the PlayStation Store). You will want to be extra patient, though, since you won't be notified outside of FIFA. The Playtime Tool is now accessible on the PC and on consoles on 17 November.
All of this is part of EA's Positive Play programme, EA's public-specific toxicity program and other negative aspects in the gaming environment. "Playing often should be enjoyable, so we are enhancing your knowledge and resources to support you play your terms and conditions," EA told Eurogamer. "We also launched in June a Positive Play Charter – a revised series of community rules to improve the inclusion, safety, balance and fairness of our games and services. This is another move to making the game more optimistic."
Pay-to-win, loot boxes and other casino elements are a big dreadful place for the gaming business and different regimes worldwide. The UK government conducts polls of the gaming industry, which will guide the study of the Gambling Act of 2005. Surveys would be approved until 22 November. In games like FIFA and others, England's top mental health nurse has attacked gambling mechanics calling for 'equal and practical restrictions' on spoilboxes. Earlier this year, the ESRB announced a new mark for its scores, describing whether a game has loot boxes or any other gambling technician.
Microtransactions are one feature that has not improved. In short, microtransactions in FUT 21 and their intrinsic pay-to-win essence always look like an issue. Card packs are still available and can definitely continue to be purchased (packages between £0.33/$0.42 and £16.66/$20.82 each), and EA says it has no intentions to change the "surprise dynamics" strategy until legislation is enacted. Baby steps were taken in cards last year: icons today cost less in transfers, but the odds of getting one in a set are still ludicrously slim. So far there has been very little improvement on this front, but who knows? Maybe stuff may have improved for the current console age as FIFA 22 rolls along.
Bringing the ball under pressure from a long rubbing throw can be an attractive experience in the midst of an oil discharge to attempt to grab a rubber bounce ball. The players also bundle and knock on and off the ball and often don't have any consequences which add up to the cholera. Playing the Pro Controller will relieve some of the confusion, the stronger analog sticks give the ball more order, but it is already obvious that FIFA 20 on Switch lacks the tweaks that real FIFA has enjoyed in the past couple of years. Shooting remains a completely unbelievable activity. Efforts from a point still ball into the air before diving under the bar for daily admission. One of these 40-yard hits at first sounds fantastic, but by the fourth time, he loses appeal significantly over the span of 90 minutes. No challenge or performance is to achieve the same objective over and over again. While they are always vulnerable to utter whisperers, one aspect that seems to have improved somewhat is the skill of goalkeepers when trying to stop these attempts. However, even this shows certain inconsistency and leaves me wondering if I am only looking for something more lost in empty familiarity. On the front of the show, player models and kits were revised. All of them are well made and true to life, especially when seen on the small screen of the Switch.
However, you can expect this - after all, it is mainly what you pay for if you have FIFA 20 on Switch. Besides "more capital," might EA have sent us a roster update and fresh batch of new kits (even a paying one) for last year's version? That's the big reason why FIFA 20 is so deceptive. Without some big improvements in the way you play the game, you really do not believe there is enough for a complete release and tackling the words "Legacy Edition" at the end isn't enough for EA to get a free pass. Particularly if the 'legacy' left from the last update of the FIFA switch was less than glowing. Yes, the menus have now been freshly painted but the content remains unfortunately the same as FIFA 19. Again, after last year's trip, EA has simply introduced no new game modes or tweaks to established game modes. House Rules are already there but the latest Mystery Ball feature has unfortunately not been implemented. There is no trace of Volta, the most frustrating of all; the first new update to the core game cannot be seen. The adjustments made to career mode, while few, have not changed either. However, there is always FUT with the notorious microtran