Aiming for the stars, Netease initially pitched EVE Echoes ISK back in 2015, a time when mobile gaming was just starting to show the ability to do more than simply match 3. Being EVE, it has taken some time and this instalment of CCP's franchise definitely resembles an adequate homage to the background first. Unlike other gambling spin-offs, EVE Echoes appears to be galaxies apart from the pixel artwork, side-scrolling cash grabs that other franchises may settle for. Instead, EVE Echoes impresses its EVE cred upon fresh capsuleers from the word go.
Log in for the first time, and you will be presented with lore built on the center desktop EVE encounter. EVE Echoes is set in its own different EVE world, for clear technical and narrative motives, but anyone familiar with the franchise will instantly feel at home as you start by attempting to save an SOE ship from the get-go. Unfortunately, this action-packed opening at the depths of space does not go well for players, but thankfully you have obtained a clone. A fundamental tenet of the EVE universe, cones might be a replacement for magical respawns but do not expect too much diversity when you develop your own.
Like most mobile games, EVE Echoes provides some options for character creation but they're relatively restricted. Originally allowing players to select from one of four factions, EVE Echoes thankfully slots players into the Amarr, Gallente, Caldari, or Minmatar races for this opening gambit. While each of the four races open their own taste or citizens to choose from during character creation, the impact of those early selections is somewhat limited for new players. Each of the four races come with their very own history, detailed in a section of the narrative blurb, and have slightly different technological capabilities. Beyond this, and most obviously, each race also has a different aesthetic and set of bloodlines for your first EVE Echoes clone.
Assuming you can pick from the introduction four factions, then personality development provides somewhat bit more diversity with a choice of bloodlines for each player to select from. Every faction includes three default bloodlines, the result of every civilization's history, and players can choose from a mix of predetermined appearances in each. This comes to a total of 4 races, 3 bloodlines per race, and 8 prefab looks per bloodline. While that sounds like a large enough gene pool, I can not help but feel slightly underwhelmed by the lack of personal attachment this brings to the opening moments of EVE Echoes. Possible capsuleers might be looking for something a bit more intriguing than the usual 2D avatar but EVE was never about the color of a pilot's own hair and if I could look like an extra on Cyberpunk 2077 then that will have to Cheap EVE Mobile ISK perform while I save up for an epic appearing fresh boat in this new universe.
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